package edu.predatorwars.client.visualization;

import java.awt.Point;

import com.badlogic.gdx.graphics.Mesh;
import com.badlogic.gdx.graphics.VertexAttribute;
import com.badlogic.gdx.graphics.VertexAttributes.Usage;

import edu.predatorwars.shared.models.Terrain;


public class VisTerrain {
	private Mesh model;
	private float[] vertices;
	private short[] indices;
	
	
	private TerrainExt terrain;
	
	public VisTerrain(TerrainExt terrainE) {
		terrain = terrainE;
	}
	
	public VisTerrain(TerrainExt terrainE, Mesh Model, float[] Vertices, short[] Indices) {
		model = Model;
		vertices = Vertices;
		indices = Indices;
		terrain = terrainE; 
	}
	
	public TerrainExt getTerrain() {
		return terrain;
	}
	
	public void setTerrain(TerrainExt terrainE) {
		terrain = terrainE;
	}	
	
	public void setModel(Mesh Model) {
		model = Model;
	}
	
	public void setVertices(float[] Vertices) {
		vertices = Vertices;
	}
	
	public float[] getVertices() {
		return vertices;
	}
	
	public short[] getIndices() {
		return indices;
	}
	
	public void setIndices(short[] Indices) {
		indices = Indices;
	}
	
	public Mesh getModel() {
		return model;
	}
}